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Channel: Future tech Archives - PreMortem Games
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How mastering three diverse skills has shaped Steve Mwangi’s success

In the quiet of the night, between 3 and 5 a.m., Steve Mwangi’s creative spirit comes alive. The Kenyan indie developer cherishes that early morning spark. For him, it’s a sweet spot before he returns...

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How the industry can cut carbon emissions according to Playing for the Planet

In the report Untangling the carbon complexities of the video gaming industry, Playing for the Planet Alliance gives a clear indication on what the industry can do to tackle the climate crisis and cut...

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Analysis • How startups can survive the coming storm

Author David Kaye is co-founder and General Partner at F4 Fund. This article originally appeared on his Substack Game Stuff.  Specialist VC firms that fund game development are a relatively new...

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Diverse Voices, New Stories Challenge – Submit original games that improve...

Games for Change announced the launch of the Diverse Voices, New Stories Challenge. A program that aims to improve representation and increase visibility for underrepresented creators in the mobile...

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Column Tomas Sala • Art schools should educate designers, not production drones

Now that the games industry has witnessed more than 9.000 layoffs this year, we have to seriously reconsider how the educational system is operating. Do we really need tons of new AAA production...

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How to use Kickstarter for your indie game “It’s a tool, not the end goal”

Using Kickstarter for a game shouldn’t be solely about the campaign but about building a company working on multiple games. “View Kickstarter as a tool, not the end goal”, says Michael Liebe, Lead...

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She Got Game on cultivating a thriving environment for female game developers

“As I travel across Africa creating games, there’s something everyone seems to agree on…” says Bethlehem Anteneh, a trained architect, co-founder of SOSTLab and the moderator of the She Got Game panel...

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Hypercasual games stagnate, but Japanese publisher KAYAC maintains faith

This article is written by Diana Levintova from AppMagic. Top image: four of KAYAK’s hypercasual games. There has been a lot of talk about the future of Hypercasual games: how the market has been in...

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Tales of Kenzera: Zau artfully portrays Abubakar Salim’s journey of grief

Abubakar Salim is an accomplished British actor of Kenyan descent and the founder of UK-based Surgent Studios. His journey into the limelight began with iconic roles such as voicing Bayek in...

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Midgard’s mission to decarbonise the game industry “We don’t really have a...

Top image: Songs of Silence by Chimera Entertainment, one of the studios that work with Midgard In a world increasingly conscious of its environmental footprint, industries of all kinds are seeking...

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Voice actor/director Michael Schwalbe “You need the passion for getting good”

Top image: Michael Schwalbe, portrait on his own website. Navigating the landscape of voice acting in the games industry can be daunting, especially in an era where traditional entry-level...

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Manitoba is Canada’s Hidden Gem for Video Game Development

This article has been written as a part of a paid cooperation with New Media Manitoba Life is good in Canada’s most centrally located province Manitoba. With its remarkably diverse natural landscapes,...

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Anima Flux is a co-op Metroidvania with a retro-futuristic visual flair

Anima Flux, the latest game by studio Anima Flux, is exploring new territories in gaming. According to Andrey Songraf, Game Designer and Product Owner, this makes them pioneers of sorts. “We set...

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‘Doki Doki AI Interrogation’-developer YAMADA explores the role of AI in games

Japanese indie game developer Yamada has used ChatGPT as a key design element for his latest project, Doki Doki AI Interrogation. He had to set up strict boundaries and even make the AI powered...

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Crack the case by chatting with GPT in Uncover the Smoking Gun by ReLU Games

AI is increasingly being utilized in game development, not just for automation and cost reduction, but also as an innovative gameplay feature. Various games now incorporate versions of Chat GPT to...

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Solo dev Oleg Danilov about his debut game Sixty Four: “Be precise in telling...

Oleg Danilov, the creative force behind the game Sixty Four, didn’t set out to become a solo developer, it emerged naturally from his circumstances. “For me, ‘solo developer’ is just a label,” he...

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The launch of Nairobbery leveraged a political revolution to highlight Kenyan...

Former banker turned game developer, Daniel Macharia, has always been passionate about sharing his knowledge. His journey began with a comprehensive 20-part YouTube tutorial series on developing his...

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How data fuels the growth of John Ikpeme’s (and friends) Dash Studios

John Ikpeme is the CEO of Nigeria-based Dash Studios. He started his journey as a trained Petroleum Engineer but discovered his true passion for Data Science during his final year at Covenant...

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Ada Eden’s AI-powered 1001 Nights is a human story about narrative power

In the indie game dev scene, the use of AI is often met with suspicion and disdain. Many see AI as an evil tool that scours the internet, grabs bits and pieces of other people’s work, and spits out...

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Matt Handrahan of Kepler Interactive: “Playing it safe doesn’t have any value”

Photo: Arno Landsbergen With over 2000 pitches flooding their inbox every year, Kepler Interactive is no stranger to reviewing a deluge of game ideas. The small team of six to seven professionals is...

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