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Channel: Future tech Archives - PreMortem Games
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How Hammed Arowosegbe is scaling the SwiftXR platform from Nigeria

Like many kids, Hammed Arowosegbe grew up fascinated by planes. He dreamt of becoming an aeronautical engineer, but life took a different turn, a fun one. Think ship steering simulators, but more on...

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Wrapping up 2025 • Celebrating the life and works of solo developers

Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, let’s be honest, creating games is hard and it takes a special kind...

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Matt Handrahan of Kepler Interactive: “Playing it safe doesn’t have any value”

Photo: Arno Landsbergen With over 2000 pitches flooding their inbox every year, Kepler Interactive is no stranger to reviewing a deluge of game ideas. The small team of six to seven professionals is...

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Temporal tricks and narrative turns in Kaleidoscube’s time-bending adventure...

In Recur, when the world ends, or at least when the apocalypse begins, an ordinary postman discovers an extraordinary new ability. He suddenly gains the power to bend time to his will. By moving...

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Africacomicade takes Gamathon on a four-country African tour which kicked off...

Gamathon, a pan-African initiative by Africacomicade, continues to grow as a platform for game developers, animators, storytellers and tech creatives to showcase their work, connect with industry...

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Gatera Studio’s ANTRO turns beats into gameplay

For Barcelona-based Gatera Studio, their debut title ANTRO is more than just a game, it’s a statement. Set in a dystopian future where humanity has been forced underground, ANTRO combines 2.5D...

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Epic Games introduces new cycle-based submission process for MegaGrants

Recently, Epic Games has made a significant change to the way developers, creators, and innovators can apply for Epic MegaGrants. Since 12 February 2025, the program has transitioned from an...

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players...

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer.  Their latest...

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Column • The Pure Product – Every video game ultimately becomes a story

Image: Post Malone’s Murder Circus, one of the many projects Richard Dansky worked on in 2024. Author: Richard Dansky Every video game ultimately becomes a story. The elements of the game, even and...

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Palestinian dev Rasheed Abueideh hits halfway mark in crowdfunding for Dreams...

With 35 days remaining in his crowdfunding campaign, Palestinian game developer Rasheed Abueideh has already reached half of his goal for the ambitious project Dreams on a Pillow. It’s a stealth...

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Invaluable lessons on crafting impactful games: insights from LIMBO’s Dino Patti

As the Executive Producer of LIMBO, Dino Patti knows what it takes to deliver a world-class product. Developing LIMBO as the Co-Founder and CEO of Playdead taught him invaluable lessons about creating...

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Column • What the rise of cozy games tells us about the purpose of entertainment

Ata Sergey Nowak, co-founder of Torpor Games, delves into the rise of cozy games and their growing appeal in an increasingly chaotic world. Are players seeking escape—or even sedation—from the harsh...

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Check out Wendi Ndaki’s animated podcast Creative Tech Convos

Explore the exciting intersection of creativity and technology with Creative Tech Convos, a podcast hosted by Wendi Ndaki. In this series, she dives into the personal and professional journeys of...

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BitCake Studio built online multiplayer game Atomic Picnic completely remote

BitCake Studio, an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming...

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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

At Unite 2024, Unity’s development team introduced a series of advanced GPU optimization techniques aimed at improving rendering performance across various platforms. Whether you are developing for...

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Matt Handrahan of Kepler Interactive: “Playing it safe doesn’t have any value”

Photo: Arno Landsbergen With over 2000 pitches flooding their inbox every year, Kepler Interactive is no stranger to reviewing a deluge of game ideas. The small team of six to seven professionals is...

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Ada Eden’s AI-powered 1001 Nights is a human story about narrative power

In the indie game dev scene, the use of AI is often met with suspicion and disdain. Many see AI as an evil tool that scours the internet, grabs bits and pieces of other people’s work, and spits out...

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How data fuels the growth of John Ikpeme’s (and friends) Dash Studios

John Ikpeme is the CEO of Nigeria-based Dash Studios. He started his journey as a trained Petroleum Engineer but discovered his true passion for Data Science during his final year at Covenant...

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The launch of Nairobbery leveraged a political revolution to highlight Kenyan...

Former banker turned game developer, Daniel Macharia, has always been passionate about sharing his knowledge. His journey began with a comprehensive 20-part YouTube tutorial series on developing his...

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Solo dev Oleg Danilov about his debut game Sixty Four: “Be precise in telling...

Oleg Danilov, the creative force behind the game Sixty Four, didn’t set out to become a solo developer, it emerged naturally from his circumstances. “For me, ‘solo developer’ is just a label,” he...

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